Hardware and software development are pretty different. But they clearly have some overlap and mutual appeal because these days an increasing number of programmers seem to be developing for the ultimate UX, the physical world. So we figured we’d find a good example–Mark Williams, a former Apple dev and Sasha Robinson, a former Juniper dev who partnered to try and build the best handheld vaporizer out there. We asked them about working on a software UX versus an object for the real world. advertisement advertisement “Hardware pushes back much harder than software does, because the real world pushes back a lot harder,” says Williams. “Achieving the same level of elegance of user experience is a bit harder than in software. And with software it’s easier to achieve your optimal user experience because software has fewer limits.” On the flip side, Williams says, “software can be really abstract and esoteric, while hardware brings … [Read more...] about From Building Mac OS X To Building… A Vaporizer?