Characterful, quirky, and meticulously crafted animation helped Aardman, the British company behind Wallace & Gromit, build an international fan base and Oscars success. The studio’s new feature, The Pirates! In an Adventure with Scientists! (it’ll be called Pirates! Band of Misfits, in the U.S.), stars the voices of Hugh Grant, Jeremy Piven, and Salma Hayek. The stop-motion film, which tells the story of a band of pirates who get into an adventure with Charles Darwin, is the company’s most elaborate and ambitious yet. As impressive as Aardman’s animations, though, has been its ability to grow without destroying what made it special in the first place–the feeling that its productions are a labor of love made by two men in a shed. … [Read more...] about How To Grow While Staying Insanely Creative, The Aardman Way
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As a mob attacked the Capitol, Wikipedia struggled to find the right words
“What a load of horseshit,” wrote SkepticalRaptor, a nine-year Wikipedia veteran, on Sunday. “‘Protestors’ is a weasel word that makes these treasonous insurrectionists appear to be roughly equivalent to BLM protestors (who actually protested). This story is about the attempted coup and the terrorist infiltration of the Capitol. They weren’t protestors, they were terrorists. I even think ‘rioters’ is weasel wording. This seems like whitewashing that we’d find in Conservapedia. Disgusting.” … [Read more...] about As a mob attacked the Capitol, Wikipedia struggled to find the right words
How Real Science Shaped Game “Deus Ex”‘s Tech Magic
“I was a fan of the first game, which was based on a lot of these ideas,” says Rosellini, a former pitcher with the Arizona Diamondbacks, who went on to get a master’s in computational biology, law degree, MBA, and, soon, PhD in neuroscience. “It’s a thinking man’s shooter game in the sense that it responds to a player’s strategy in different ways. The second game [Deus Ex: Invisible War] was less popular, and I think one of reasons was it got lazy on the science side. When I volunteered to be a science consultant in 2008, I said, ‘Let’s imagine where today’s research can go in 20 years.’ I have a sense what’ll be out in the next 10 years, so the 10 after that wasn’t too difficult to extrapolate. A lot of that science is intertwined with the plot and explained within the game.” … [Read more...] about How Real Science Shaped Game “Deus Ex”‘s Tech Magic
10 Ways To Create An Open Culture
Grey had tried to change before. The business wasn’t in denial, but it just seemed like the “uncrackable” problem. This time, we did it differently. Our strategy for change was to change our culture. We called this Open. It is both an expression of a culture and how we believe today’s people-based businesses should work in order to survive, evolve and thrive. It is a philosophy of collective creativity and collective responsibility. It encourages increased collaboration between departments, the agency and its clients. Any business can be Open; what follows is a brief description of how we did it, the lessons learned and the results we’re achieving. … [Read more...] about 10 Ways To Create An Open Culture
Ford’s CMO On Building A Social And Product-Driven Brand
The comeback can be considered the result of some uncompromising decisions by Alan Mulally, who became the CEO of Ford in 2006 (you can read about Mulally’s approach to the turnaround in a previous Co.Create piece). Among those institutional shifts: the seemingly obvious step of making cars that people wanted to buy. … [Read more...] about Ford’s CMO On Building A Social And Product-Driven Brand